BCM222

Techno-Orientalism Visual Essay & Project Statement

View visual essay here: Techno-Orientalism Research Support While techno-orientalism depicts the orient through a hyper-digitialized lens, I wanted to illustrate how it's also depicted through Asian inspired plot elements, and low-tech idealistic revolutionaries fighting high-tech fascistic empires, such as that presented in A New Hope. Most people know Asia as a result of how it's… Continue reading Techno-Orientalism Visual Essay & Project Statement

BCM241, Second Year

Screens In Japan – Ethnographic Study Report

Introduction For my ethnographic project I decided to analyze how cultural differences between Japanese and Australian society impact our relationship with screens, both private and public. With focus on the Shinjuku Yunika Vision screen and Shibuya QFRONT screens, I’ll be discussing how scholarly sources by Wagatsuma (1970), and Caudill (1970) explain and give meaning to… Continue reading Screens In Japan – Ethnographic Study Report

BCM215, Second Year

Mr. Pickles Wants Your Ball Video Series – Digital Artefact

Click the video title below, and you will be redirected to YouTube. Once redirected, you can view the rest of the videos by clicking on each respective one in the menu located to the right of the video. Thank you! https://www.youtube.com/playlist?list=PL-Nr9aJygTe2S9MplvRWtKqiZDHyM5qqa -Til next time, Hannah

BCM215, Second Year

Mr. Pickles Wants Your Ball: Contextual Essay

Mr. Pickles Wants Your Ball focused on the Corruption Mod (Corrupted Bytes, 2015) in the context of Nintendogs, and involved navigating the basic carer duties and documenting changes in structural elements, like the sound and visual effects. In conjunction to this, how, as a form of participatory media, it affects and is affected by modality,… Continue reading Mr. Pickles Wants Your Ball: Contextual Essay

BCM206, Second Year

Contextual Essay – Mr. Pickles Wants Your Ball

Project Summary The project was completed in conjunction with another subject, as this allowed for greater utilisation of time (adhering to the faster portion of FIST) and allowed me to retain focus on creating higher quality content. The project involved a series of video essays surrounding video game modifications, specifically The Corruption Mod for Nintendogs.… Continue reading Contextual Essay – Mr. Pickles Wants Your Ball

BCM206, Second Year

The Internet of Things

Today, everything seems to be connected to the internet. Having an internet connected mobile phone is imperative, and a laptop just as essential. Internet connected fridges are becoming commonplace, as are televisions with inbuilt Netflix or streaming service access. The Internet of Things (IoT) refers to a distributed system in which autonomous devices collect data… Continue reading The Internet of Things

BCM215, Second Year

Stardew Valley Under The Lense of Participatory Media, Modality, and Political Economy

Watch the video here: https://www.youtube.com/watch?v=N7T1Xp3M2e8&feature=youtu.be When playing Stardew Valley, we used the triangulation of modality, political economy, and participatory media as a social element to analyse the game, and how our play would be influenced.  Modality Each modality allowed us to encounter a different way of playing. During our first stream. There’s also the comparison… Continue reading Stardew Valley Under The Lense of Participatory Media, Modality, and Political Economy

BCM241, Second Year

Screens In Japan – Ethnographic Study Pt. 2

In conducting research for my ethnographic study, I decided it would be appropriate to examine scholarly resources like Wagatsuma’s ‘Study of Personality and Behaviour in Japanese Society and Culture’ (1970), as well as Caudill’s ‘The Study of Japanese Personality and Behaviour’ (1970). While not as recent as I would have liked them to be, they… Continue reading Screens In Japan – Ethnographic Study Pt. 2

BCM241, Second Year

Screens in Japan – Ethnographic Study Pt. 1

My ethnographic study will be based on around uncovering the cultural differences between Japanese and Australian society, as well as how these differences influence our relationship with technology. I’d like to investigate the spoken and unspoken differences and rules between Japanese and western screen use, and how they impact our interaction with screens in public,… Continue reading Screens in Japan – Ethnographic Study Pt. 1

BCM206, Second Year

Botnet & Emotet

While the internet is distributed in principle, the way we use it thoroughly centralised - its within a walled garden. This centralisation is a vulnerability, as cybercrime is becoming increasingly rampant with the distribution of various botnets like CryptoLocker under the GameOver Zeus malware family. A botnet is a network of internet-connected devices, that can… Continue reading Botnet & Emotet